There are also a few unique melee weapons like chainsaws. These can range from blunt weapons like bats and sledgehammers, to edged weapons like fire axes and knives. Because of this, numerous melee weapons are available. Certain weapons can be more effective than others in dispatching zombies, however these guns can be rare, and its ammunition even rarer. Up to 18 firearms are available, each requiring a variety of ammunition types that are scattered around the game. Players are able to use a variety of items and weapons to help them in their goals. If a player dies in the middle of a Survival map, they will respawn at the start of the next wave or instantly if they have gained enough points beforehand which is subjected to the game server's difficulty level. If a player dies in the middle of an Objective map, easier types of difficulties will allow the player to respawn once the surviving players reach a predefined checkpoint on the map. Up to eight players can play together cooperatively in a single server. The player can also add an extra round in the chamber of their firearm even when the magazine is full. The player can change the method of counting ammunition from showing the ammo counter, having their character's voice call out often a vague estimate, or both combined. ![]() An ammunition counter is only shown when reloading, or if the player holds down the reload key to check their ammunition. Health is indicated by how bright or how dark the screen is. The health percentages of all the sectors will decrease if players let them become overrun by zombies and if they all reach zero, the rescue vehicle will refuse to arrive and the players lose the match. Each new wave brings in more zombies and sometimes new supplies will be dropped from a military helicopter, after a set number of waves a rescue vehicle will arrive to bring the survivors to safety. In Survival mode, players must protect certain sectors of a level against waves of incoming zombies. To increase replayability certain maps can have different objectives, items and routes which can change with every new playthrough. In Objective mode, players must follow the instructions given by the game, each Objective mode map has different goals but the ultimate goal is usually to escape the map alive. ![]() There are two game modes in the game: Objective mode and Survival mode. It was later officially re-released as a standalone title on October 31, 2013, via Steam Greenlight after having been in development since 2004. ![]() The game was first released on October 31, 2011, as a Half-Life 2 mod. It is heavily inspired by George Romero's Living Dead series, with the title being a reference to Dawn of the Dead, specifically the line "When there's no more room in hell, the dead will walk the earth.", and some characters being references to other films such as American Psycho and The Big Lebowski. The game can be played through "Objective" or " Survival" mode. Set in a zombie apocalypse, the player assumes the role of one of eight remaining survivors, with a focus on co-operation and survival. No More Room in Hell is a cooperative first person survival horror video game, created by Matt "Maxx" Kazan and initially developed as a modification on Valve's Source game engine.
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