![]() The inventory is never full enough to make you sit and think what item to use, and most of the tasks are built in a chain system, so you’d have to solve one to get to another, therefore, never having a moment of working on several things at once or considering which path to take to proceed. Every problem of a point’n’click variety will have an extremely obvious solution, quite often in the nearby couple of rooms. We’re taking extra light, we’re talking “easy breezy”, we’re talking “piece of cake”. ![]() What else is easy here is the puzzle element. What helps is that “Midnight Girl” keeps this silliness throughout, so once it’s clear that logic, wit and especially efficiency doesn’t really apply here, and the game flies on a magical carpet of a plot that doesn’t want to be questioned – it’s easy to let go and simply roll with the flow of this stylish journey. Despite this being the theme of the game – Monique and her not-very-useful buddy mostly do absurd things mid-robberies and run some casual errands while they’re at it. ![]() Monique parks her car 2 feet away from entrance to the place she’s about to relieve from a burden of having valuables makes coffee first and escapes prison later washes and dries her partner’s in crime uniform (because he doesn’t want to look like a clown in the middle of life-threatening situation) and understands when parrots speak to her… There, if you had any kind of expectation of a semi-serious heist (as far as planning and executing) – abandon all hope, ye who enter here. Here you play as Monique, a bit naïve but resourceful cat burglar with a healthy dose of “I can do it!” and a stylish mask. I am not a Francophile, nor do I think of 60s as the “It” era, but even then, this game (that reminded me of fantastic How to Steal a Million with Audrey Hepburn) immediately made me think that Paris should move up on my travel list. Sleek, short, challenge-free adventure about fashionable burglars doing daring (but actually silly) heists from one of the developers of Silent Age.
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