![]() Command & Conquer: Red Alert 3 – Uprising, a stand-alone expansion pack, was released for Microsoft Windows in March 2009. The game is a continuation of the Red Alert games within the Command & Conquer series. In addition, Command & Conquer: Red Alert 3 – Ultimate Edition, the PlayStation 3 version which contains additional material was released on March 23, 2009, along with the OS X version by TransGaming. An Xbox 360 version was released on November 11. It was released in October 2008 in the United States and Europe for Microsoft Windows. the things aren't that easy like what I thought.Command & Conquer: Red Alert 3 is a real-time strategy video game developed by EA Los Angeles and published by Electronic Arts. So I started this project by using only Win32 API (because I thought it would be enough), and eventually I discovered that. It looks like I just need write a program which calls CreateProcess() to start game's main process, and this should be a really simple task! After all, RA3.exe is just a game launcher, isn't it? While this problem can be fixed in some rather simple way, such as by editing the host file or by cutting off the Internet connection when launching the game (so the connection to EA server would fail instantly instead of waiting 30 seconds), I thought I could write a my own RA3.exe to solve this problem. But EA recently shut down the server files.ea.com, and RA3.exe would need to wait until the connection times out, before starting the game. This is because Red Alert 3's game launcher, RA3.exe, will firstly check "Comrade News" before starting the main game process. Recently a lot of people needs to wait for like 30 seconds when launching Red Alert 3. I think Visual Studio should also be able to build with these files without any problems, but I haven't tried it yet. G++ UserInterface.o main.o resource.res -o RA3.exe -mwindows -static-libgcc -static-libstdc++ -lComctl32 -lShlwapi -static -lpthread Windres -i resource.rc -o resource.res -O coff G++ -c main.cpp -o main.o -Wall -std=c++17 -DUNICODE -D_UNICODE G++ -c UserInterface.cpp -o UserInterface.o -Wall -std=c++17 -DUNICODE -D_UNICODE If you are using MinGW64, you can build like this: To install a Mod, put them in My Documents\Red Alert 3\Mods. : In case you don't know how to load Mods: you need go to Control Center → Game Browser → Mod. The replay parsing functions of this project is largerly based on louisdx's cnc3reader. Then you can watch replays by just double-clicking on the file. RA3Replay files with RA3.exe, now you can set the replay file association in a rather easy way: right click on the replay file, and choose (this new) RA3.exe in the Open With. It can also fix corrupted replays damaged by game crash. Control Center's Game Browser is now equipped with a simple replay parser which can display some match information such as date, game duration, map, and player list.Again, this could be pretty handy if you want to add some command line arguments when using C&C:Online Launcher. You can now add custom command-line arguments directly inside the Control Center. ![]() This could be pretty handy if you wish to play Mods with current version of C&C:Online Launcher. You can now click Red Alert 3's splash screen to open RA3's Control Center.Or also here if you can speak Chinese: Features
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